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The Big Hollow: 1982 poster
Game · 2026

The Big Hollow: 1982

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It's 1982, and in a small truck stop community where everybody knows everybody, Ida and Bonnie's disappearances left questions that no one dared to ask out loud. For the FBI, where the term 'serial killer' is as new as their Behavioral Science Unit, this case isn’t just about murder—it's a test of whether these monsters can really be mapped. You are Desmond, methodical and intuitive, learning the art of criminal profiling under Lenore Davidson, the cold, exacting representative of the BSU. Your insights could prove the unit’s worth—or expose its limitations. Ida and Bonnie’s case is full of fragments, contradictions, and unfolding secrets. To solve it, you must decipher the why behind the crime, shaping Lenore’s impression of your potential as a profiler. Interpret what you see, uncover the meaning, and find your killer. FEATURES: A tightly focused 2.5 to 3 hour case that tells a deep, atmospheric story in the 1980s American South, Explore a gritty setting beautifully illustrated with a unique 2D art style, Examine evidence using techniques inspired by FBI thought processes and procedure, Interpret evidence as you see fit, and influence the outcome of the investigation, Experience a gradual and natural expansion of evidence and complexity For fans of true crime, puzzles, and modernized 2D point-and-click adventures alike, The Big Hollow: 1982 is about deduction through a grounded, cinematic lens: The Case of the Golden Idol meets The Silence of the Lambs.

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