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Super Smash Bros. Brawl is a crossover platform fighting game for the Nintendo Wii published by Nintendo in 2008 and the third entry in the Super Smash Bros. series. It was developed by an ad hoc development team consisting of staff from Sora Ltd, GAME ARTS, Monolith Soft, HAL Laboratory and Paon. Like the two precedent instalments, the game features characters, locations and items from various Nintendo video game franchises such as Mario, The Legend of Zelda or Kirby. However, Brawl is the first game to include characters from third-party franchises, such as Sonic the Hedgehog or Solid Snake from the Metal Gear series. The Smash Bros. series is notable among fighting games for its unorthodox gameplay. A game takes place on a stage that could be compared to a platform game level. Instead of a health bar, damage is represented by a percentage. When a player hits another, the victim's percentage increases. The higher the percentage, the further a player will be knocked away when hit. The goal is to knock other players out of the screen using a varied set of moves. Two to four players can fight at the same time, either in a free-for-all match or a team battle. Special rulesets also allow for different win conditions. Items randomly appear around the stage and can be picked up and used by fighters to aid in combat. These include food that heals the user, various weapons such as laser swords or firework launchers, or even Pokéballs containing powerful Pokémon. Brawl also introduces Assist Trophies, items that allow one to summon characters from various franchises to fight for them temporarily, as well as Smash Balls, which, when broken, allow a fighter to unleash their ultimate attack on their opponents. The game also supports custom rulesets, allowing players to disable items if they wish. Brawl is the first game in the series to include a complete single-player story campaign, named the Subspace Emissary. It features all the playable characters in the midst of a…
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